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File _service:tar_git:libsdl2-sound-mp3.spec of Package libsdl2-sound-mp3
Summary: Simple DirectMedia Layer - Sound File Decoding Library Name: SDL2_sound Version: 1.0.1 Release: nemo3 Source: %{name}-%{version}.tar.gz URL: http://icculus.org/SDL_sound/ License: LGPL Group: Development/Libraries BuildRequires: pkgconfig(sdl2) BuildRequires: pkgconfig(ogg) BuildRequires: pkgconfig(vorbisfile) BuildRequires: pkgconfig(flac) %description SDL_sound is a library that handles the decoding of several popular sound file formats, such as .WAV and .MP3. It is meant to make the programmer's sound playback tasks simpler. The programmer gives SDL_sound a filename, or feeds it data directly from one of many sources, and then reads the decoded waveform data back at her leisure. SDL_sound can also handle sample rate, audio format, and channel conversion on-the-fly and behind-the-scenes, if the programmer desires. %package playsound Summary: Simple DirectMedia Layer - Sound File Decoding Library (playsound tool) Group: Development/Libraries Requires: %{name} %description playsound SDL_sound is a library that handles the decoding of several popular sound file formats, such as .WAV and .MP3. It is meant to make the programmer's sound playback tasks simpler. The programmer gives SDL_sound a filename, or feeds it data directly from one of many sources, and then reads the decoded waveform data back at her leisure. SDL_sound can also handle sample rate, audio format, and channel conversion on-the-fly and behind-the-scenes, if the programmer desires. This package contains the "playsound" utility. %package devel Summary: Simple DirectMedia Layer - Sound File Decoding Library (Development) Group: Development/Libraries Requires: %{name} %description devel SDL_sound is a library that handles the decoding of several popular sound file formats, such as .WAV and .MP3. It is meant to make the programmer's sound playback tasks simpler. The programmer gives SDL_sound a filename, or feeds it data directly from one of many sources, and then reads the decoded waveform data back at her leisure. SDL_sound can also handle sample rate, audio format, and channel conversion on-the-fly and behind-the-scenes, if the programmer desires. %prep %setup -q %build %configure --disable-static make %install %make_install %post /sbin/ldconfig %postun /sbin/ldconfig %files %defattr(-,root,root) %doc README.txt CHANGELOG.txt CREDITS.txt LICENSE.txt TODO.txt %{_libdir}/lib*.so.* %files playsound %defattr(-,root,root) %doc README.txt CHANGELOG.txt CREDITS.txt LICENSE.txt TODO.txt %{_bindir}/* %files devel %defattr(-,root,root) %doc README.txt CHANGELOG.txt CREDITS.txt LICENSE.txt TODO.txt %{_libdir}/lib*.so %{_includedir}/*/*.h