[-]
[+]
|
Changed |
_service:tar_git:mupen64plus-2.0+master.20150527061837.065c392.tar.bz2/mupen64plus-ui-console/src/main.c
^
|
@@ -289,8 +289,25 @@
(*ConfigSetDefaultString)(l_ConfigUI, "InputPlugin", "mupen64plus-input-sdltouch" OSAL_DLL_EXTENSION, "Filename of input plugin");
(*ConfigSetDefaultString)(l_ConfigUI, "RspPlugin", "mupen64plus-rsp-hle" OSAL_DLL_EXTENSION, "Filename of RSP plugin");
- (*ConfigSetDefaultInt)(l_ConfigVideo, "ScreenWidth", 2048, "Width of output window or fullscreen width");
- (*ConfigSetDefaultInt)(l_ConfigVideo, "ScreenHeight", 1536, "Height of output window or fullscreen height");
+ (*ConfigSetDefaultInt)(l_ConfigVideo, "ScreenWidth", 1536, "Width of output window or fullscreen width");
+ (*ConfigSetDefaultInt)(l_ConfigVideo, "ScreenHeight", 2048, "Height of output window or fullscreen height");
+ (*ConfigSetDefaultInt)(l_ConfigVideo, "Rotate", 3, "Rotate screen contents: 0=0 degree, 1=90 degree, 2 = 180 degree, 3=270 degree");
+
+ (*ConfigSetDefaultInt)(l_ConfigVideoGlide64mk2, "aspect", 2, "Aspect ratio: -1=Game default, 0=Force 4:3, 1=Force 16:9, 2=Stretch, 3=Original");
+
+ (*ConfigSetDefaultBool)(l_ConfigVideoGLideN64, "EnableFBEmulation", 0, "Enable frame and|or depth buffer emulation.");
+ }
+ else if (strcmp(product_id, "hammerhead") == 0)
+ {
+ DebugMessage(M64MSG_VERBOSE, "Setting default config values for the Jolla Phone");
+ /* Set default values for my Config parameters */
+ (*ConfigSetDefaultString)(l_ConfigUI, "VideoPlugin", "mupen64plus-video-glide64mk2" OSAL_DLL_EXTENSION, "Filename of video plugin");
+ (*ConfigSetDefaultString)(l_ConfigUI, "AudioPlugin", "mupen64plus-audio-sdl" OSAL_DLL_EXTENSION, "Filename of audio plugin");
+ (*ConfigSetDefaultString)(l_ConfigUI, "InputPlugin", "mupen64plus-input-sdltouch" OSAL_DLL_EXTENSION, "Filename of input plugin");
+ (*ConfigSetDefaultString)(l_ConfigUI, "RspPlugin", "mupen64plus-rsp-hle" OSAL_DLL_EXTENSION, "Filename of RSP plugin");
+
+ (*ConfigSetDefaultInt)(l_ConfigVideo, "ScreenWidth", 1080, "Width of output window or fullscreen width");
+ (*ConfigSetDefaultInt)(l_ConfigVideo, "ScreenHeight", 1920, "Height of output window or fullscreen height");
(*ConfigSetDefaultInt)(l_ConfigVideo, "Rotate", 3, "Rotate screen contents: 0=0 degree, 1=90 degree, 2 = 180 degree, 3=270 degree");
(*ConfigSetDefaultInt)(l_ConfigVideoGlide64mk2, "aspect", 2, "Aspect ratio: -1=Game default, 0=Force 4:3, 1=Force 16:9, 2=Stretch, 3=Original");
|